Activating multiple blocks, variable misscounts.

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  • So this is a problem I have with a puzzle game I'm working on. There is a canon that can shoot balls to activate certain blocks. The ball can hit multiple blocks at once, the problem is that the variable doesn't add up correctly. Say I have a 2x4 segment of blocks, the ball activates all of them, the variable doesn't count all. How do I fix this problem?

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