Hi guys,
until now I was mostly dedicate my work to endless runner games. Since I am coming from another game engine that is completely different in terms of structuring, organizing code, etc. how smart is to make adventure games in Fusion? Bigger the game, more scrolling will be necessary trough event editor. How do you organize things in Event editor? Some of you probably made a game with 500+ events, and I need advice how not to lose nerves in infinite scrolling up and down?