fast loop issue with html5 export

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  • hi,

    I'm clickteam beginner and I started some months ago to make some windows .exe applications.

    I was trying to make some HTML5 version of an existing clickteam .exe project but I'm facing the following issues:
    1) HTML5 exporter doesn't hide vertical scroll bar in list, it still appears when unchecked, contrary to .exe application
    2) Get Object received content isn't the same between .exe application and html5 exported. I was handling to remove the encoding characters for .exe application at start of received content, but its seems HTML5 Get Object received content differs
    3) My Get Object receives a list of strings A|B|C|D that is splitted by string parser, then a fast loop iterates on each substring to feed a list. No problem in .exe version :
    - .exe resulting list: A, B, C, D
    but whenever exported with Steam Clickteam 2.5 (R287.9) + HTML5 exporter :
    - Firefox or Edge: resulting list is empty not entering the fast loop
    - Chrome or Opera: resulting list comes with each value added 2 times, so A, A, B, B, C, C, D, D

    If someone has any idea, please explain me why fast loop behavior is different with HTML5 exporter ;)

  • You should put all of this into the bug tracker so it's seen by the developers, if you think it's due to a bug. Beyond that, it's kind of hard to know without seeing the .mfa which has the issue.

    That said, I've found the HTML5 exporter to require some wrestling with in porting over my own application. I'm curious to see what the issues/fixes are for this problem you're having.

  • I will double check but maybe an issue with Get Object calling 2 times the web service (that answer A|B|C|D) resolving http get 2 different ways: first with full path (full http url), second with local path (web service local to html). It could explain behavior with Chrome/Opera, but it would no way explain issue no answer with Firefox/Edge.
    So good idea to add some message to bug tracker.

  • I made tickets (#4207, #4208, #4209), result is these are 3 bugs that should be fixed in a next release...
    In the meantime the one with fast loop triggering double time is quite annoying...

    Edited once, last by naud (March 8, 2017 at 8:49 AM).

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