Could I simulate different IOS phones in Fusion 2.5?

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  • Hey CLickteam,

    In X-code I choose a device and build my game that simulates what it would look like on that selected device. This takes me building my game, loading to a file sharing system, opening it on the mac, and building with x-code every single time I make an upgrade to my game. I'm just wondering if it would be possible to test my simulation in Fusion 2.5 just like I can in X-code? It would be so time saving and awesome if I could choose a phone option and run my application and the frame would build like it would in X-code right there in Fusion!

    Just a dream probably but maybe something to consider? :D

  • I Highly doubt that, due to the fact that it's all in Apple Xcode Language. and only plays in a Mac Environment.
    plus the App get's signed by Apple, even though if it's for testing only.

  • Dang it Perry. Always stomping on my dreams. XD

    I understand about the Apple Language, I guess I was suggesting more like the simple building stuff like object positioning and how the game would look on the iphone 6 compared to the ipad. I saw Anders created a program that did that kind of thing so I was thinking what if Fusion just built something like that into fusion. It would save hours of time in development of level building. As far as truly testing and building after positional stage, definitely would have to go through Apple!

  • I was thinking about this in terms of visual layout only, not nessesarily a running simulation of the Frame/ Application.
    Like you could click a "test" button inside one of your Application Frames, and CF would visually represent how the Frame would look ( as a still picture of the running Frame ) running on different mobile devices.

    The point of it would be to gauge how your Application would look on, and fit onto, different target displays/ devices ( iPhone 5, iPhone6, Samsung Galaxy S, Samsung Galaxy Alpha, Elephone etc etc ).
    So for example if the "simulation" shows black bars around the edges of the simulated display, or parts of the GUI are outside the simulated display, or some other visual aspect is not right, the developer can quickly adjust the Application to fit his/ her desired target Devices/ Platform.

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  • If it is in regards to for example making sure that HUD elements are always displayed correctly etc I did that with my latest game. I basically just put in crazy resolutions on the game in Fusion, like 1500x500 or 500x1500 etc and made sure that things looked ok and that the HUD elements etc where displayed correctly no matter what resolution. I figured if things looks correct in these extreme resolutions I tested they should also look good on less extreme resolutions, but of course it would be useful to be able to test specific devices also.

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