'Wargame Map Object' 'Cost Of Tile' bug?

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  • Hi
    I'm using the Wargame Map Object and I have either ( #1 ) run into a problem I don't understand, or ( #2 ) discovered a bug.

    The 'Wargame Map Object' by default creates a hex map where all tiles have the cost of '1'.
    Whenever I try to use the Condition 'Compare cost of Current Tile at X Y', it allways triggers regardless.

    In the attached .mfa all tiles should have the cost of '1', but when I create an Event checking if a specific Tile has the cost of '65', the Event it triggers.

    Am I doing something wrong?
    Is there a workaround maybe?

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