Can static and animated nodes be used in standard qualifier groups?.. as it relates to collision testing? Trying to use groups to identify static meshs that have been clicked on. Seems that they only re-act when clicked in consecutive order.
Also can the center of rotation in a static mesh be changed?.. like swinging a ball bat or axe from the end of the handle and not the center.
Are you planning on being able to alter the opacity of rendered nodes?
Thanks!