Hey all,
So, I've made an automatic tiling system, and I use 16 frames for each tile to represent different configurations. But, everytime I want to change a tile's texture, I have to draw 16 versions of it, which is very time-consuming. Is there a way to dynamically apply the texture during runtime? For example, I have some blank tiles like this:
Please login to see this attachment.
And I have the texture:
Please login to see this attachment.
It will apply the texture on grey parts, like this:
Please login to see this attachment.
This is optional, but is there a way to apply a bigger texture than the tile itself, like this:
Please login to see this attachment.
Any help would be greatly appreciated.