The player is a top-down plane that can fly in 360 degrees. Right now he's dogfighting an enemy plane, and I want to have an arrow that continues pointing at the enemy plane even when the enemy is out of the camera's view. Ideally the arrow would hover around the edge of the visible area, but I could settle for sticking it on the player's HUD if necessary.
It'd be kinda like this (Please login to see this link.), only you could see the arrow all the time and it'd only go invisible whenever the enemy is within the visible area. Any ideas on how to do this?