From my understanding Duplicate objects and all the instances are the same object in which actions and properties of one will affect all instances of the same duplicated object. (because there is only one object i can interact with in the interface)
Test1
Setup: Have an active object (Object1) and duplicate it a few times. Set it to be not visible at start.
Event: click mouse button
Action: Object1 Reappear
Result: All Object1 instances reappear (working as expected)
Test2
Setup: Have an active object (Object1) and duplicate it a few times. Set it to be not visible at start.
Event: click mouse button on object
Action: Object1 Reappear
Result: Only the clicked instance of Object1 reappear (instead of all of them)
Is there a way to make all the objects reappear on object click as with Test1? ie. referencing all duplicates of the Object1 somehow. Don't know if this is a bug or not.