Multiple Touches Bug after 282.2 Update

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  • Hey guys,

    So mmf 2.5 updated itself recently (a few days ago) to version 288.2, as you may know. This update broke my code, I don't know if it's a bug, or that I've missed something, hence the post.

    My code's simple, when Touch 0 is Active, set Basket x position to x mouse. That's it.

    When I play the game, the basket moves accordingly. If I place another finger on the screen (touch 1), and then take that finger off (touch 1 no longer active), the basket stops moving, even though touch 0 is STILL active. The basket would only move if I take my first finger off and place it back on the screen. This was never an issue in the previous version.

    Am I doing something wrong?

    Thanks,
    Samer.

  • I'm sure this behaviour is not a bug and definitely not a bug with Multiple Touch object. :)
    It's not the best idea to mix Multiple Touch events with Mouse events.
    You better always use Multiple Touch object and no mouse events:

    Multiple Touch → Touch → Get touch X
    Touch 0 is Active: Set X position 'Basket' to XTouch( "Multiple Touch", 0 )

    Currently working on ... [SIGPIC][/SIGPIC] ... a Puzzle Platformer

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