[ rts game ] Kwarn Armada Tactics

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  • Hi,

    here is a WIP about 3d model for Kwarn Armada Tactics. All is made in Blender 2.78. here is the flat model (without texture) :

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  • Here is the public demo on itch.io. We want to know your feeling on our game ! So please comment on itch ;) Thank you !

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  • I think i have the design for this boss... pfiou ! lot of work just for the first part ! Tell me if you like it ;)
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    Edited once, last by arthurh (July 25, 2017 at 7:49 PM).

  • Thanks Robeez ;)

    Please Clickers, Vote for us on Square enix collective to bring Kwarn Armade Tactics at the top !

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  • Interesting thing you try the collective! I opened an account and voted! May the force be with you ^^

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  • I tried the demo and the game felt really polished and high quality but until I saw your spaceship models I was 100% sure the ships in game were just drawings. Seeing that you modeled each spaceship made me appreciate the game even more. What I don't understand is, what was the reason you choose to model the ships not just draw them? Playing the demo all I saw were sprites from one top down perspective. I really like the animations for generals but I wished the ships would at least wobble a bit to make them more dynamic.

  • Hi Huntermanx,
    Many thanks :) i really appreciate ! If you can, please support us here : Please login to see this link. :)

    All models are in 3d for 3 reasons :
    1-in this game, you have 2 cameras for each ship : top and 3/4. So with a 3d model, it is more simple.
    2-in the demo, the BD isn't there. And i use the 3d model to make some drawing for the beta release which have the campaign mode with the BD.
    3-kwarn is more than a game : it is a story. So another game with this universe is being prepared.

    For the ship's animation, the problem is complex ! this is not an animation problem of course. But we have lines of action and we can not move the gun so easily. But i will see what i can do to make the ships more dynamic.

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