Hello guys.
I'm doing a fighting game that has 6 characters with 15 animations each character and each animation contains 12 sprites. In other words, the game has 1080 PNG images in sprites within 6 active objects.
When I run the game the debugger counts 11 objects and calculates the memory at 700 mb, which is very much the same and the PC is too slow to work.
My pc is an i7 with 8 gigabytes of memory with GForce 2gb video card.
I would like to know how to decrease the memory used by my game, is there any configuration in CF2.5 that lowers the memory used or compresses the images so as not to take up so much space? Remembering that the images are already as PNG. And the resolution of the game is 1024 * 600.
Thank you