Hello Fusion forum,
Recently ive been trying my hand at a combat racing game that is supposed to have very simple but intuitive controls.
My main inspiration for how I wish the racing to feel is Kirby Air Ride and its innovative one button gameplay. Steering and acceleration is handled automatically, as the player is required to press a button that sends them into a "charge" mode and allows them to make sharp turns as they charge it up and are boosted when they release.
Please login to see this link.
Here is an example of what im talking about.
Im having trouble identifying how one would go about creating a similar system, Ive used both the Box2D Race Car and the 8-Direction movement to attempt to achieve a similar effect, but ive yet to find something satisfying. I would attach what ive done sof ar but there seems to be something wrong with the attachment system. If anyone has any ideas on how to get this down I would be greatly appreciative, thank you.