I want to effectively emulate two different resolutions over two different frames. 960x540 and 320x180. I want one frame to use the first "resolution" and the other frame to use the second. I'm using Ultimate Fullscreen so it's not really changing resolutions at all, but it's a similar effect.
I want to simulate changing this setting:
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I've tried changing all of these settings:
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And it doesn't do a thing. The closest I've gotten is to do this on a horizontal level that has a frame height of 180:
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Or this on a vertical level that has a frame width of 320:
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But:
a) that's obviously a workaround only if the level has a fixed height or width that happens to correspond to the size I need
b) unlike window size, extra parts of the screen will display depending on a users monitor aspect ratio, which would cause inconsistencies between monitors.
I't s quite clear UFS takes control of window control. I might stand a chance of using UFS' manual adjustments mode, but that just ends up stretching the game window, making it a strange size and putting a tiny version of it somewhere over a black background whenever I try to use it.
Any ideas how to effectively change the Window Size and use UFS?
edit: The next best thing I've found is to treat the frame size like the window size and use a virtual frame width to take care of the actual frame size, but I can't do this from runtime events, it ahs to be hard coded into the edit time.