A project for sale to any fellow fusion user.

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  • EDITED BELOW:

    Hello, fellow fusion users. For a year I worked on a point and click/RPG styled game engine in the background of my animation work. I put a whole lot of effort into it but due to life going the way it is, I don't think I'll ever finish it. And thus I want to sell it to somebody who would be able to use the engine I created, and all the assets (all original artwork/character design etc).
    The game contains:
    *8 directional character (WASD & Mouse controlled) including walk/run/climb & Slide/jump/pickup/death/sitting down/standing/working/attacking animations. (HD)
    *2 designed levels with interactive title screen etc.
    *Save function via global and alternate values for ease of modification.
    *item drop positioning.
    *Health bar with poison and atmo effects.
    *fire making/Disposable and reusable item tree/40+ items
    *Plants with timed regrowing food items.
    *4 slot backpack for quick items.
    *6 enemy blocks which are ready for you to add your desired enemies to which will interact with the backdrop and player in different ways.
    *secret unlock boxes
    *Different particle effects such as blood splats which stay and fires, rain splashes and water splashes.

    SPECIAL FEATURES:
    *Originally set up, when staring, the player can choose a skill (career option) which determines 5 difficulty levels and provides the player with a different starting items!
    *up to 4 secret animated slots which can contain certain smaller items hidden away other than backpack.
    *A caravan which when entered, the mouse wheel alters transparency and using the E key one can open up cupboards and drawers and obtain things from.
    *Rain and water splash effects.
    *changing cursor which spots items you might not see as well as changing to accommodate what is picked up - Left/right mouse work in tandem to avoid item duplicating or crashing out.
    *Special weapon key used by holding Ctrl and bringing up a highlight oval on the floor.
    *Climbing and falling wall blocks.
    *Interactive shop with altering sale items- buying and selling options programmed in.
    *A working journal which uses an in game pen item to write in.

    And a lot more.

    The project was initially going to accompany a large animated series project I have been working on with an alternate character. I am selling that original character with all the fixings with this and have taken out my signature characters whilst leaving their programming blocks in there to be replaced by you.
    As a starting point for any indy dev, this would prove useful. One could probably use the assets I've created and remove game functions to create something worth playing. My only reasons for giving it up are needing money for a bigger life event and starting a full career in animation. I may one day make a game again, but when I look at all I made here and know I'd never finish, it saddens me and I do not want the character and effort to have been a waste of time. One can have the ability to overwrite all the assets if they wish and create something new from the foundations of what I've been able to achieve here. I will attach a video of the game engine at work so you'll have an idea of its foundation.
    If you are interested in buying this from me, please email me at stitches@gmx.co.uk or find me at Please login to see this link. or twitter and DM me... I'm WalkerTrips on Youtube/minds/twitter/facebook/vidme/twitch/google. I mostly check twitter DMs and Minds- feel free to just write on my wall. Or leave a comment on the unlisted video for me... Person who comes first with money gets it and it will promptly be taken down for them.

    So if you'd like to buy Suixxie, this is what you get...
    Please login to see this link.

    ************************************************************************************************

    EDIT:
    based on advice from folk here-

    I'd be asking for at least £150 for the full effort. I normally charge customers for artwork £25 per still image and do quite well off that- apparently I'm quite cheap in the online markets.
    The Suixxie model is fully animated and I'd normally charge 100+ for animation like that. It's in 2 forms in the engine, scaled down and in HiDef with all the animations programmed in.
    But as I say given the immediacy of my financial situation, I'm willing to negotiate. I originally wanted to see from folks who are published indie devs what some things are worth.

    I make Odd cartoons, talk shows and hopefully in the future, some decent games ;)

    Edited once, last by MaynardStaly: taking forum advice (June 14, 2017 at 6:53 PM).

  • Cool idea! I have my own project so I'm not interested myself, but what a great idea to sell an abandoned project so someone else can bring it back to life, rather than letting it rot away on your hard drive. Sometimes it's much easier to work with something that already exists, so I imagine that this might be right up someone's alley. If you don't end up finding a buyer, you could consider selling the engine on the Clickstore as a more generic engine. Though that would probably require you to strip away some of the uniqueness to make it more suitably generic, which is probably work that you're not interested/able to do.

    Animation is close to my heart, so I wish you all the best with your new career!!

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  • The game assets and such are still available. The offers I have had have been ridiculously insulting for the amount of effort put in here. The animated sprite alone is worth quite a bit. The rights to the character and the UI aesthetics etc the same. One would be buying them more than the engine. Please DM me if interested.

    I make Odd cartoons, talk shows and hopefully in the future, some decent games ;)

  • If I may suggest. Instead of stating that forum members have been insulting to you, maybe you can name your starting price. I for one do not like being referred to as insulting.

    Marv

    458 TGF to CTF 2.5+ Examples and games
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  • I think the best thing to do here is, name a price or at least something thereof, for guidance then you aren't offended at any DM'd offers.

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  • In fact Clickteam would ask you to submit the engine to Clickstore, name the price to what you want. And you create a much more direct and straight forward transaction. Thus avoiding any sticky entanglement on both sides of the equation.

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  • If I may suggest. Instead of stating that forum members have been insulting to you, maybe you can name your starting price. I for one do not like being referred to as insulting.

    Marv

    I apologise for the offence then, Marv. You're not insulting- the offer of $10 for all that work and assets however did feel a little like a middle finger. My reasons for not stating a price was to encourage some feedback and perhaps out of desperation for my current situation, giving up something I've worked quite hard on, I was a little snippy. And I'm not being sarcastic! - that's just the way it came across to me. Being an artist on the net I'm far too familiar with people attempting to rip me off for things they know are worth something, or can get a lot more out of for themselves. So I'll take the advice and set an asking price and do accept my apologies. :)

    I make Odd cartoons, talk shows and hopefully in the future, some decent games ;)

  • I'd thought of this but with the basis just being there and the engine needing tweeking by somebody who's a lot better a programmer than myself, I figured that wouldn't be the best option- they'd want something complete right? Not something which is just a foundation. I'm hoping somebody who takes it isn't just wanting the engine but the assets together with it- the sprite and such are worth quite a bit to me- I'm offering up a signature character of mine which is fully puppeted along with the backdrop art, UI, icons, items etc. Would you suggest hacking it up and selling each part separately? I am in a financially crappy situation with so much on the horizon, it's just gonna take a few sacrifices to get to where I need to be. I had a whole vision for this project and have never abandoned one before- it's just this is the only thing I can see I won't be able to finish if I'm to proceed with the path I'm now on. Apologies if my proposal came across as a little desperate. There's the artist ego side of me that's wanting to ring my neck for giving up something and I can be a little neurotic.

    I make Odd cartoons, talk shows and hopefully in the future, some decent games ;)

  • special dedicated few would probably buy the current artworks/asset that would suit well for their game... you'll probably have like no buyer of that here as it.

    I suggest that you do some clean up the code, add few comments/instructions, because some might like to tinker the code and see how stuff are done.
    Then sell it on the clickstore for $5-10 (or even $20 if it's hard for you, but the lesser the better)

    then you'll probably end up getting over $200 or more for your efforts.
    $10 x 100 sales is $1000.... pretty sweet. I suggest you give it a go, polish or add more stuff , it's up to you

    ------- update -------
    upon reading your prev comments It seems that you really just want to pass the project to someone and continue. it's cool, but incase nobody is interested, I'll just leave this comment here.

    Edited once, last by wpd (June 15, 2017 at 1:59 AM).

  • I think the odds are against you for finding your 'dream buyer'. You're looking for someone very specific: someone who knows Fusion well, but isn't already pre-occupied with their own project; who has no history or emotional investment in your character and world, yet will fall in love with it enough to buy it for a significant sum; someone who really wants to make a complete game, and also really wants that game to be a point-and-click RPG, and also is prepared to let their own ideas take a back seat and work with an existing project. I'm not saying that person doesn't exist, but they're not going to be easy to find, especially on a moderately-populated forum like this one. I certainly wish you all the best though.

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  • I think the odds are against you for finding your 'dream buyer'. You're looking for someone very specific: someone who knows Fusion well, but isn't already pre-occupied with their own project; who has no history or emotional investment in your character and world, yet will fall in love with it enough to buy it for a significant sum; someone who really wants to make a complete game, and also really wants that game to be a point-and-click RPG, and also is prepared to let their own ideas take a back seat and work with an existing project. I'm not saying that person doesn't exist, but they're not going to be easy to find, especially on a moderately-populated forum like this one. I certainly wish you all the best though.

    Cheers, fella. Does clickteam stor allow you to sell assets? If so how much, in your opinion, should one charge for a working fully animated character sprite? With all the animations stated?

    I make Odd cartoons, talk shows and hopefully in the future, some decent games ;)

  • Yes, go to Please login to see this link. and you'll see what assets people sell. Most are non-exclusive assets (can be bought over and over by different people) so they sell for only a few dollars. Not sure what price you should go for.

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