Hello friends!
I’m building a huge level in my paint program and I was wondering if I can get away with this idea:
I’m aiming for 1920x1080(application resolution) but I’m not sure if I should go lower and scale up these days? If so, what resolution would be best to scale up from on modern monitors? If your game is going to be HD I would think scaling down to 640x480 to scale up to 1920x1080 or higher is madness!??
So here’s what I had in mind… Building my level right in my paint program. Fully mocked up and ready to go(minus game objects). Breaking the level down and then piecing it together in Fusion. I’m a simple man so I don’t want to have to dynamically load the level. The level will be bigger than the application resolution, obviously but not insanely crazy huge. Doesn’t Fusion take care of loading chunks of huge levels depending how far away they are from the frame area automatically? Unless you break a really huge level into four and the player travels to the middle then depending on the size of the level you might see a performance hit considering the whole level is loaded into memory at that point. My idea is to break the level into smaller pieces. Depending on size it would be pieces of 128,512 + 32 + 32 (you get the idea).
Then just add nonvisible backdrops for collision. Does all this sound crazy? Does Fusion take care of dynamic loading for performance in *this case* automatically?
My last question is: Using this method, is it better to use Backdrop or Active object to build the level?