Physics - Changin Thrust Power with Event editor.

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • Hi! In the begining I'd like to say it's good to be back after so long break, but let's get to the point.

    I'm messing with Physics Spaceship movement and my project requires to edit thrust power via upgrade system, but I did not found anything like that
    in event editor. Is this even possible to modify built-in thrust power for my ship with event editor or I will need to create from zero something similar to spaceship movement?

  • Sort of like acceleration? I've never messed with the physics engine in Clickteam, but a spaceship game I cobbled together for Ludum Dare one time had an acceleration modifier. Basically if desired speed was greater than current speed, every X milliseconds add (Accelerator Counter Value) to current speed. Upgrades could increase said counter, resulting in faster/slower acceleration.

    I'm probably way off the mark here. But "Thrust power" sounds like acceleration as far as I can read into it. At least, in this context.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!