Hello,
my game is on the Playstore since 4 Months, and users have often the same bug. On the Playconsole, i have the following code :
Version de l'application
71
Version d'Android
Android 5.11
Appareil
LG K4 LTE (me1) 1
*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
Build fingerprint: 'lge/me1_global_com/me1:5.1.1/LMY47V/1600622022421:user/release-keys'
Revision: '1.0'
ABI: 'arm'
pid: 22081, tid: 22081, name: messtudio.Shane >>> com.atribagamesstudio.Shane <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x3c02b7d8
r0 bb79a808 r1 bb79a848 r2 bb79a7f0 r3 00000024
r4 bbc7ac80 r5 3c02b7d0 r6 00000000 r7 bb79a750
r8 bbc98278 r9 00000000 sl 00000000 fp 930151e0
ip 00000000 sp bed4fd60 lr a0ef9230 pc a0ef2360 cpsr 600f0010
backtrace:
#00 pc 00019360 /data/app/com.atribagamesstudio.Shane-1/lib/arm/libgdx.so (b2ContactManager::Collide()+44)
#01 pc 0001c874 /data/app/com.atribagamesstudio.Shane-1/lib/arm/libgdx.so (b2World::Step(float, int, int)+152)
#02 pc 0002dae8 /data/app/com.atribagamesstudio.Shane-1/lib/arm/libgdx.so (Java_com_badlogic_gdx_physics_box2d_World_jniStep+104)
#03 pc 000e9db3 /data/dalvik-cache/arm/data@app@com.atribagamesstudio.Shane-1@base.apk@classes.dex
------------------------------------
Any idea ?
Cheers.
Eric