How do you set an alterable value less than 1 or between numbers like 0.5 or 1.5 when using custom movements? If I put a decimal in the object doesn't move.
Example:
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Here the green counter number set to 5 is just a room number so the robot only moves when the player is in that room.
The robot moves right until it collides with the left arrow and stops, turns around then walks left until it collides with the right arrow, stops, turns and then walks right again on a loop. This is fine but setting the xpos to 1 is too fast and I need it to walk slower but any number less than 1 for the xpos value in the robots alterable values doesn't work. Why?
The robot is not the player so it needs to move constantly with no player input (while the player is in the room, hence the counter).