Hello!
I am starting a platformer and was having trouble with collision detection for enemies when applying accelerating gravity. I know how to do it with a player (single-object) and fastloops but when trying to make events that would work for groups of objects (many enemies) I can't check precisely, rather only after each movement, causing objects to detect a collision once they're already inside the ground. I attached a picture of my code (it's pretty straight forward I think).
Please let me know what you think and what I'm missing.