MFA Requirements: INI++
As the title says, this is a custom animation system for people who want more control over their active objects. This is based off the work done by Chloe Sagal at TDC with added features:
Load Animation Data from INI
Frame Skipping
No Need for Duplicate Frames
Swap Direction of Player Sprite Using the Effect Function
Palette Swapping Without the Swap Color Function
I hope you guys find this tutorial useful. I plan on using this system for my Castlevania and Mega Man engines. Special thanks to Chloe for the article on TDC!
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