Custom Animation System + Extra Goodies

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • MFA Requirements: INI++

    As the title says, this is a custom animation system for people who want more control over their active objects. This is based off the work done by Chloe Sagal at TDC with added features:

    Load Animation Data from INI
    Frame Skipping
    No Need for Duplicate Frames
    Swap Direction of Player Sprite Using the Effect Function
    Palette Swapping Without the Swap Color Function

    I hope you guys find this tutorial useful. I plan on using this system for my Castlevania and Mega Man engines. Special thanks to Chloe for the article on TDC!

    Original Article: Please login to see this link.

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