I made a simple system that shows damage above an object for my game PhySix BREAK. Everything is working great EXCEPT... The problem I am having is that the counters are not being destroyed properly
An event such as "Counter 1 has reached end of its path" will destroy every "Counter 1" in the frame instead of just the one that reached the end. I tried isolating with for each loops but I couldn't get it to work
Any help with this would be much appreciated
I attached an example with the events for damage numbers isolated