I was making a game in MMF2 back in 2013 that I now want to continue development on it in Fusion to release on Steam. However there is a lot of bugs in the game now when running it in Fusion that was not in MMF2. The game is using box2d physics so I assume that is what is causing the most trouble.
Some strange things are happening, mainly if I run the game in Fusion runtime the game crashes at the point where I introduce a new enemy. If I build the game exe though and run it, it does not crash at that point (though it crashes later on at more random points).
Also this enemy is not destroyed when dropping bombs on him like he is supposed to be (and like the first enemy is, even though they have the exact same events). I am sure there are some other bugs also that I have not seen.
How can I fix these things though? Mainly the crash issues?
I was thinking of potentially going back to MMF2 for this game, but the problem there is that the Steam object is not supported in MMF2 I think?