I'm running into issues...
I've been using a lot of images in my last game. When I run it, some images are not displaying. It is probably due to the huge amount of pngs I'm using.
Is there a limit on the images that can be played by Clickteam? Is it depending on the pc's RAM capacity? Is there a way to increase that limit? There's around 150mb of image in the same frame.
If not, do you have any advices for getting all the images? Maybe set up a "force load image" function where some images get the priority to load first?
Another question about the file size, if I duplicate an image in the image editor, or I make multiple objects containing same images in their animations, does it count as one single image, or is it also cloned in the game files? For example a reversed version of an animation. Do I have all the images twice?
Looking forward to get an answer!