Tile Corner Detection Help

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  • Hello,

    I am making a game that involves placing tiles. When a tile is placed, I would like it to detect if there is a tile adjacent to it and on what side, and adjust the animation of both tiles accordingly. I did have a look for some examples on this forum, but many of which were over 5 years old with outdated download links.

    Any help would be appreciated!

  • Here's a fairly thorough example I made: Please login to see this link. (yes, it's old, but it should still work fine)

    thanks for this!

    I always wanted to learn how autotiling works.

    Please login to see this link.
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