Pathfinding including moving objects

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  • Hey all, I have had this pathfinding problem for a while. I have a pathfinding solution but have added some code to make the pathfinding enemies aware of each other. It generally works however many times the collision between enemies can push enemies over an obstacle. The new code is from 18-20. Thanks, also the reason im using this pathfinding system and not a grid based solution is because my game has many enemies moving at once and other solutions cause lag.
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  • Hey Lukiester :)

    is this to "weight down" your shooting game?
    unfortunately avoiding stack of multiple moving objects is pretty tricky,
    if you can come away with a very "bland" solution, you could try this one:

    Please login to see this attachment.

    enemies will overlap still, but they won't stack as before

    a selection of my Fusion examples can be found Please login to see this link.

  • Ah, i thought you died XD are you getting my private messages? In regard to this issue that seems to work great, thanks a lot. I don't need something complicated just a way to not make them all in one place.

  • Well, sort of,
    having to look at more than 1200 lines of code I confess I felt some dizzyness and pain XD
    Jokes aside, sorry if I didn't still get back to your latest message but I had no news
    I gave it a couple runs but was having hard times reproducing the issue...
    and it's quite busy times so not sure if/when I'd be able to really check it out, sorry.

    Glad we got this other sorted at least X)

    a selection of my Fusion examples can be found Please login to see this link.

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