VACCiNE 2 - an improved universal gamepad and debugger engine

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • See this is the sort of thing I could probably use- with my latest game I'm getting a larger-than-usual amount of players that report they're having problems where the gamepad won't work (or won't work right away). I'm not doing anything differently than I usually do.

    I really hope the next iteration of CF has more built-in joystick options. :)

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  • Hello there,

    Big thank you [MENTION=15682]Volnaiskra[/MENTION]! I got my download since I bought VACiNE1 and I'm really happy! I will definetly test it soon! The first project was a must buy for me and it was way easyer for me to program controllers.

    //Luv From GlitchyDust ♥♥♥

  • Thanks guys,

    By the way, I think it would be a good idea for us to gently apply pressure on Clickteam to look into a better native gamepad solution. The current extensions leave a lot to be desired. The XBOX gamepad extension is pretty good if your game doesn't require analog feathering, 360˚ direction, or Playstation controllers. Joystick 2 supports the most gamepads and features, but has a number of problems, beyond the various usability issues that VACCiNE tries to remedy. People have had problems with it not working properly on Steam, and JimJam Please login to see this link.that found that it has some input lag issues as well. Also, it seems like the next generation of consoles is coming soon, and who knows how the 9-year-old Joystick 2 will handle the next generation of gamepads.

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  • Thanks guys,

    By the way, I think it would be a good idea for us to gently apply pressure on Clickteam to look into a better native gamepad solution. The current extensions leave a lot to be desired. The XBOX gamepad extension is pretty good if your game doesn't require analog feathering, 360˚ direction, or Playstation controllers. Joystick 2 supports the most gamepads and features, but has a number of problems, beyond the various usability issues that VACCiNE tries to remedy. People have had problems with it not working properly on Steam, and JimJam Please login to see this link.that found that it has some input lag issues as well. Also, it seems like the next generation of consoles is coming soon, and who knows how the 9-year-old Joystick 2 will handle the next generation of gamepads.

    I completely agree. I'd like to see a more robust and complete controller solution for Fusion built in.

  • Hello, Dave.
    I use your VACCiNE 2 in my game and found one big problem.
    Hold down a button
    Why does it work so quickly so many times
    For example, NPC dialogue, press the button once, there may be several dialogues

  • Hello, Dave.
    I use your VACCiNE 2 in my game and found one big problem.
    Hold down a button
    Why does it work so quickly so many times
    For example, NPC dialogue, press the button once, there may be several dialogues

    You probably want to add only one action when condition loops to those events. You can see it in the VACCiNE 2 demo in the menu section - look for the "single" demo:

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    I’d like to see [MENTION=5227]JimJam[/MENTION] ‘s tests run again since the objects & drivers have been updated and a lot of the issues are now redundant.

    Can you elaborate on this?...What's been updated and by whom?...what's redundant?

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  • I completely agree. I'd like to see a more robust and complete controller solution for Fusion built in.

    Agree too.
    It's a shame a software like clickteam can't have a 100 % fonctional Joypad system... that's one of the most important thing in a game!

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  • Seems as though I made an assumption about driver updates Last Xinput update i could find was 2015

    I'm sure I've seen Yves post about a couple of updates
    I downloaded the performance test MFA and re ran the tests
    Seems to run alot smoother at higher FPS the original tests were only done at 30 FPS
    Though Joystick 2 has the 8% dead zone issue, which is Approx what I'd set a dead zone to anyway since my brand new Xbox one controller rests between 0-8% it would be good if you could turn it off or modify it.
    It also looks like the joystick 2 object has a built in curve to adjust for the deadzones hence the lag behind the other extensions.
    Might be something that people should be implementing to help with feathering.
    If you wanted there should be a formula to negate this.
    Xbox object now has a deadzone check box
    Even though the other extensions have raw data there are still only 200 values (200*327) (-100 to 100) which should be enough for any 2D game. I dont think any flight simulators have been made with fusion

  • Hello,

    I hope I'm not that late but I found a problem with Steam Big Picture. I used VaCCINE1 and it was amazing. This one too by the way. The thing is, I'm using my PS4 controller with steam big picture for playing games a lot lately and I use CF2.5 on steam. The actual but is that Steam take over any input I make in the VaCCINE2 Demo. I mean that in the runtime demo, no input is working at all if my Steam is open.

    The only way I worked around it was by disabling my PS4 controller from Steam Big Picture, removing every controller instance from Steam then repluging my controller into my PC and then rerun the CF2.5 runtime.

    I know that is really specific but if we, all developper, use VaCCINE2, this bug may occur for the players of our games. This but won't be "Clean" for a simple player. There might not be any fixes but I hope that there's a workaround.

    //Luv frum GlitchyDust ♥

  • In my experience, this is not so much a CTF2.5 or a VaCCiNE issue, so much as it's a Steam issue. Any game or application outside of steam which you want to use a controller on is going to suffer from this issue. From my own attempts of looking into this issue on my projects, and having seen VaCCiNEs code, I do not believe there is anything we can do to really fix this.

    But, there are some potential work around solutions. I don't have any experience with the PS4 controller, but I have found that what Steams Big Picture mode is doing is mainly mapping your controller inputs to the keyboard. This doesn't directly prevent a controller from being used outside of Steam, but can cause conflicts when a key and a button input is being registered simultaneously with a button press.

    One thing you can do to stop this is to have an option in your application to disable keyboard inputs entirely. I have found this to as an alternative to going into Big Picture mode and turning off the controller settings myself. It is not the most elegant solution though, and I personally keep it on the side as a troubleshooting option people can use if they are having issues.

    Alternatively, simply closing steam before running your application would also work. Your users would just have to live with not having steam open while using your application if they are having issues.

    That is the best I got. If there are options in Big Picture mode to disable the keyboard emulation on controllers, that would be ideal. Otherwise this is an issue that needs to be taken up with Valve directly.

  • Yeah that's what I tought. Then I was thinking about launching a game on steam with this kind of problem. I don't know if steam would go nuts. Anyway big thanks for your time. I'll still be putting this awesome thingy into my games.

    Cya!

    //Luv frum GlitchyDust ♥

  • It’s crazy that this thread is nearly at 1.2 million views

    Wow, I'd never noticed that. That's really weird. Even threads with 10 times more comments have 20 times fewer views. Must be some weird bot thing. Either that, or a lot of people anxious about COVID-19 are excitedly visiting this page and getting very disappointed. :o

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  • Wow, I'd never noticed that. That's really weird. Even threads with 10 times more comments have 20 times fewer views. Must be some weird bot thing. Either that, or a lot of people anxious about COVID-19 are excitedly visiting this page and getting very disappointed. :o

    You have actually started 2 out of the top 3 threads, nice work

  • They can't be real views though - the numbers are too bizarrely high compared to most other threads, and to the amount of comments. And to the 17 people and a dog who have actually purchased VACCiNE2 or volCAMERA (well, sales aren't quite that bad, but are not too far off XD)

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  • [MENTION=15682]Volnaiskra[/MENTION] Hey do you happen to have an avenue where I can PM you about VACCiNE? Think you might know what I'll ask.:pacman:

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