Is server needed if I will add in-app purchases?
Small question, but very important.
Right now I use INI object, can I leave it so or I should use a server also to keep data?

Is server needed if I will add in-app purchases?
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
-
-
in-app pursaches passes through google play service. Until you didn't make your own pursache-server and api to work with it (afaik, google play allow it). Also all pursache data and scores, achievments (if you use Google Play Services) handled by Google itself. I believe GPG object have function called "restore pursaches"
-
I know, but how to do it without google play games objects?
-
i've told, write your own extension via Clickteam SDK, make server and API for it.
p.s. and this is without legal issues related to payments -
How to write an extension for fusion? I don't know C++.
I think should be easier solution.
I heared something about Mysql databases and there is a tutorial for it. -
Is server needed if I will add in-app purchases?
Small question, but very important.
Right now I use INI object, can I leave it so or I should use a server also to keep data?you have android plus object which save preferences for each user, also you have GET object to send via php this information to a database located in (your) website, so you have all objects need to track the purchases if this is your goal, also may i suggest to read Inapp since Google keep in their system all this information for each purchase
Please login to see this link.
-
And load it from website then?
And where is read in-app? This purchase will be through alt.value.
When purchased, set value to 1. I need to keep this value on the server?
Really I need some tutorial because I don't understand it correct. -
Any suggestions?
-
Quote
And load it from website then?
what do you want to do? check if a user can play, use your games?if so you need to check item consumable ( but never consume it) and check if this article was purchased
check the examples at Help-->Examples--->InAppAndroid folder
QuoteThis purchase will be through alt.value.
When purchased, set value to 1. I need to keep this value on the server?
Really I need some tutorial because I don't understand it correct.the InApp object is maded very close to the android inapp features, did you check this page
Please login to see this link.
Please login to see this link.
check point 4 maybe will help you, just reading the inventory will bring the purchased objects and the receipts, in this receipt you can contrast if the purchase is valid or not
-
So I needn't a website? Can I just read inventory and just check was it bought or not? And how can I test purchase without buying it?
Also after uploading beta to play market ads started to don't show or show really rare. -
my bad, looks like i deceived someone. In-app extension includes in Clickteam Fusion Developer version. what about GPG object? it's needed for achievments, cloud saving, leaderboards, and quests.
Please login to see this link. <- here guide how to use in-app in IOS.
Please login to see this link. <- here for Android. -
So I needn't a website? Can I just read inventory and just check was it bought or not? And how can I test purchase without buying it?
Also after uploading beta to play market ads started to don't show or show really rare.No, I can't buy GPG objects at least now.
About guide, I viewed it.
But what about this message before? -
Why it happens?(tester tried to buy in-app purchase) For me it works fine
Please login to see this attachment. -
this is internal error in this device, present when he have some corrupted cache in google play store
there are several step to follow, please make a google search and it will brings the steps
-
This steps?
Please login to see this link. -
Yeah, he just cleared cache and it worked, thanks!
But how to update game without downloading the whole size?
"But in other apps updates doesn't wear the whole size,it downloads only new update data,but in my app it just ignores old one and downloads it like I don't have it on my device."
And also after update all values in ini cleared,maybe because of problem above. -
Asking again:
"But how to update game without downloading the whole size?
"But in other apps updates doesn't wear the whole size,it downloads only new update data,but in my app it just ignores old one and downloads it like I don't have it on my device."
And also after update all values in ini cleared,maybe because of problem above." [MENTION=6268]Fernando[/MENTION] Your help is needed!
Also how to load ads before,because it sometimes takes a little time (not pretty fast really)? -
Ok, sorry but this is not the way this forums works, if you have any doubt i am sure many user will help you, but you have to provide what is the problem maybe a small mfa, so user will help you.
no one will do your development, if you want so, several user will provide you with a fee, here or at
Please login to see this link.
also now we have a Patreon service that may help you.
Please login to see this link.
if you have a bug you have to provide a small mfa with the step to reproduce the bug and make a bug report.
concerning help, objects have small example made so user can verify basic features at Menu: Help -->Examples--> Folder name of the object, inside the example(s), but user must read what android have related to this, api keys, settings in google console, this is changing so fast that is not posible to keep something updated. this happens to all game maker not only US.
-
But which example if it is a question not really about how to implement this in fusion(besides this:"Also how to load ads before,because it sometimes takes a little time (not pretty fast really)?",simmilar tochartboost's cache ad), this is about how to do it with google play services, how to upload updates correct? Because I think this "updates" works like so - delete current apk-upload new one, but I want to add real update, like overwrite this apk.
And this one is something between fusion and google play problem :"And also after update all values in ini cleared,maybe because of problem above."
How can I upload mfa example if to test it, people should upload it to google play.
no one will do your development, if you want so, several user will provide you with a fee, here or at
Please login to see this link.
I'm not asking to do the whole developing process, I've made lot of things and game soon will release, but I have some questions with google services and these things:admob and in-app android.
concerning help, objects have small example made so user can verify basic features at Menu: Help -->Examples--> Folder name of the object, inside the example(s), but user must read what android have related to this, api keys, settings in google console, this is changing so fast that is not posible to keep something updated. this happens to all game maker not only US.
I've set all api keys,registered in admob, set all public keys and all ocde for it, I just have a few questions listed above.
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!