Super Mario Platformer WIP and Demo

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  • Hey folks! Long time, and I'll bet you'll never guess what I'm up to again lol. Yeah, another SMB/Platformer engine. I just can't stay away from this project for some reason. I gave up some time before and the project went dead, but I decided to pick this up again and work on it with a vengeance lol. I promised myself this time I'm staying committed to finishing this or at least make it into something good. Possibly even use it as a foundation for future games that are more original.

    I'd like to ask if anyone would be willing to download the game and give it a whack. Just to get some feedback on how it feels and even try to break the engine and tell me if you could find any bugs. I'll also be posting a video and keep it updated on this first post when I release a new version.

    The ZIP file contains 3 files. One is world 1-1, bonus room 1, and the main .exe file. I'm not quite ready to pack up the MFA for release. The reason for the two DAT files is because I actually decided to use arrays to load the levels in and keep the whole engine on one frame. Definitely the best way to do it! Also, the game goes into full screen using the UFS object, so I'm not sure if that would cause issues for anyone. If it becomes an issue I can remove that and just keep it windowed for now.

    So here's a demo video so you kind of know what you're getting beforehand. Also, this only contains Koopas but they were A LOT of work themselves. Also, I did use scanlines in the game so the video looks really bad when squashed down. It might just be better to view it right on youtube.

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    And the current download.

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    Thanks so much everyone!

  • N64Mario - I did forget to mention the #6 key toggles scanlines on and off while in the game. I haven't put in a way to switch between full screen and window, yet. That will be added in. I thought the mario maker spring boards looked a lot better than those hideous classic ones.

    Glad you guys like so far. It's been a lot of work so far but lots of fun coming back to this. :)

  • This is great! There seems to be a problem... When you are running to the right while holding 'Z' you can't jump. I died the very first time i started it thinking it would jump while holding dash. You ever think of putting this up in the ClickStore as a tutorial!?? I would defiantly buy it! It feels very good and true to Mario. The scanlines look fantastic!

  • Nintendo's DMCA in 3, 2, 1...

    Overall, really well-made though you need to finetune physics a bit as it seems you can jump too high compared to how high could you do it in the NES version and also Mario seems to be a bit too slippery. But those can be easily tweaked, really great work. I wonder, can koopa shells open ? blocks?

    There are no impossible things, there is only lack of skill needed to complete the task.

  • This is great! There seems to be a problem... When you are running to the right while holding 'Z' you can't jump. I died the very first time i started it thinking it would jump while holding dash. You ever think of putting this up in the ClickStore as a tutorial!?? I would defiantly buy it! It feels very good and true to Mario. The scanlines look fantastic!

    I'm not sure why you couldn't jump while holding run. That's weird. I've never had that happen. There's no way I could submit a project like this to the clickstore. I would have to go back and totally rework all the sound and graphics to avoid copyright issues. If anything, I'd probably just give the project away since I have nothing to gain from this other than a foundation for a future indie game, IF I ever decided to do that, if that makes sense.

    Nintendo's DMCA in 3, 2, 1...

    Overall, really well-made though you need to finetune physics a bit as it seems you can jump too high compared to how high could you do it in the NES version and also Mario seems to be a bit too slippery. But those can be easily tweaked, really great work. I wonder, can koopa shells open ? blocks?

    Yeah, I'm really not sure how this will go long term and I really don't want to get clickteam into any kind of legal issues with this. I'm really not intending to make this into a full blown fan game or anything, but more just an engine based on SMB. I also thought it would be nice to release this for other people to play with. I've done this in the past, and honestly it wasn't anything spectacular, but never followed up on it, so I was hoping this time I could actually make it all the way through.

    I do appreciate your time and I had a feeling the physics still needed a bit of work yet. I do tweak them as I go, but only so subtle. At this point I pretty well have to eyeball the physics. I know there were some issues with the jump height as a few times I found myself hopping over the flagpole if I timed my jumps just right.

    Also, I think I completely overlooked the Koopas hitting ? blocks and need to go back and add that in lol. I did the bricks but got sidetracked into something else. Thanks for bringing that up.

  • Don't feel bad about the physics part, I've played SMB so much in my life that I know its physics by heart. That DMCA part was just a joke. I honestly don't think Nintendo would even notice it. Anyway, good luck on your engine. Really love the work you put in.

    There are no impossible things, there is only lack of skill needed to complete the task.

  • This is great! There seems to be a problem... When you are running to the right while holding 'Z' you can't jump. I died the very first time i started it thinking it would jump while holding dash. You ever think of putting this up in the ClickStore as a tutorial!?? I would defiantly buy it! It feels very good and true to Mario. The scanlines look fantastic!

    Maybe the problem is badly made keyboard? It's no joke, google N-key rollover. If tthat's the case, then sorry, but it's your keyboard's fault. Usually though manufacturers do make these so that arrows can be used independently from the alphanumeric block and most of alphanumeric block is independent from each other as well because wsad and most usual gamer combinations should work even on cheap keyboards, so that's definitely weird.

    Try doing it on another keyboard and then on another computer (if possible).

    There are no impossible things, there is only lack of skill needed to complete the task.

  • Maybe the problem is badly made keyboard? It's no joke, google N-key rollover. If tthat's the case, then sorry, but it's your keyboard's fault. Usually though manufacturers do make these so that arrows can be used independently from the alphanumeric block and most of alphanumeric block is independent from each other as well because wsad and most usual gamer combinations should work even on cheap keyboards, so that's definitely weird.

    Try doing it on another keyboard and then on another computer (if possible).

    Oh WOW!!! You are right about that! I just connected another keyboard and it worked properly. thanks for pointing that out.

  • Yup. Another reason I've seen is after spilling drinks on keyboards, even if it seems to work correctly, there may be surprises like this.

    There are no impossible things, there is only lack of skill needed to complete the task.

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