made some big changes to the main menu look
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Open a Ticketmade some big changes to the main menu look
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Quick update with some new features coming in the next update
More sound effects
Touched up some of the old graphics from the gamejam version
New music track added
Parallax added making the levels look miles better
Upgrades system for the primary weapon
Rampage power up
Light made larger to show more of the level
Reload mechanic making fighting aliens more tense
Check out the latest video to see some of the new bits in action.
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Doing some further work to make the tutorial level look better.
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After watching this great series of videos about Dead Space
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I decided to try and push the Survival Horror angle a little more, added dust particles in the levels to make them more eerie as well as more set pieces as you go through the level, slowed the player movement making it more deadly to run in shooting.
Take a look at our latest video to see what direction the game is trying to go in (Also please note that I need to alter the lighting level as it's too dark at present)
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We are still pushing the game towards the Survival Horror Genre, adding 7 layers of depth to each level now, we even have a layer just for space for when you walk past any windows.
Anyway thought I'd share a new enemy type with you.
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New update
Started finishing up the levels we have so far, added some new tiling to try and give a more Sci-fi spaceship feel.
Some other new improvements are physics objects which you can use to your advantage to take out more enemies.
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Working on making all objects physics objects and getting level 2 all polished ready for what will likely be the final update before submitting to Steam.
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Just added this tonight and had so much we decided to add it to the game for everyone to play with. Please login to see this link.
Whoa nice physics! XD
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Couldn't edit so had to add a new post.
By the way thanks Sparckman, also great to see you here again.
The next update is finally here, I have done work on pretty much everything, animations, sfx, graphic effects, level design, screen effects and making the world physics based too.
I hope you will try it as would love to hear your thoughts.
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Ry Who? Just started implementing hats and masks just for fun and to boost longevity.
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Had a go at remaking the Face Hugger as it had such a small amount of pixels and it ended up looking more like a mouse.
Really happy with the new if somewhat huge version of the Facehugger I have now.
Looks a bit more freaky which I what I was going for.
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Mask selection nearly done, going with a collectable card game look.
the screen scrolls to show more and currently we have 9 different masks with individual perks.
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back again for another mini update, nearly finished the whole collecting cards system, certainly worth the extra work and makes the game have some extra longevity.
The below pic is of the Gachapon (capsule machine) you shoot it and a little animation starts and a capsule pops out, collect the capsule and you have a new mask, ammo, health or can of Waz.
The capsule machine isn't always good though, sometimes it drops an alien egg so beware.
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Your little game sure has evolved
Your little game sure has evolved
Hi Zip2kx thanks, yes its coming along well just making sure not too work on it too much as don't want to burn out.
Have you played it yet?
By the way here is a pic from what will be the new level 4.
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Keybinding structure is now in place, thanks to the awesome video below:
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Now just gotta make it look nice.
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A quick share for of a youtubers video recently released, great guy and great to see our game being played.
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