Hi, I would like to have a refresh on the smooth running of sounds in MMF2.5
When I play a sound (eg a shot) on Channel 1 "gun.wav" if I shoot a second time it stops the sound that was already playing... Off my game will contain a lot of sound and it's annoying, see difficult to handle each sound that must play on a channel "empty"! Even worse, I change the frequencies to get a diversity in the sounds. how to make a good SoundEngine that works well with no sound that cuts itself? Thank you!