Hello my big friends,
After around 6 years and saying goodbye...
Has been a long journey with you my friends. Now, I need to expand my professional capables.
unfortunately I see Fusion getting old and getting behind the competition. I have my project called VALIANT SAGA and I'm porting it now to Unreal 4.
I can't stay with Fusion having a lot of workarounds to keep performance for a simples 2d 16bit game running in a 320x180 application at 30fps.
There many reasons to go to Unreal 4, but the main reasons are:
- I want a HD vectorized art to use on chats and so on, but my game are at 320x180. It's simply impossible to reach this in Fusion. In Unreal it's so simple because you don't set the application resolution direct to the project.
- I want my game running in a multiple platforms like PS4, XBOX, MAC, LINUX, IOS, ANDROID and SWITCH. But in Fusion I'm getting it only on PC (Android can't get 10fps =/).
- A lot of things it's soooooo easily to do using Unreal 4 and Blueprint.
Well, I want to say THANK YOU VERY MUCH TO THE COMMUNITY AND CLICKTEAM STAFF. It's such a amazing tool and I loved every second using the software.
Thanks Yves, François, Anders, Jeff, Chris, Danny, FERNANDO VIVOLO (SPECIAL THANK YOU), DaveC, Marvin, DistantJ...
Who wants to follow my project, just go to my page: Please login to see this link.
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BEST REGARDS