Control X object problems (FIXED)

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A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

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  • Hi,
    I'm using control X to simulate the holding down of the right arrow key while an active is visible and then simulate the right arrow key being up once that active is no longer visible.
    It seems to work, but once I go back to another frame Windows makes an obnoxious sound every time I press any key on the keyboard.

    Am I doing something wrong? Am I maybe not "clearing" the key command properly?
    Thanks

    EDIT: Turns out It was the Editbox in my frame and not the controlX object.. I made sure to turn off focus etc of the editbox once the game is done with it and now the obnoxious sound every time a key is pressed no longer happens.

    Edited once, last by BrashMonkey (January 19, 2018 at 10:34 PM).

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