If anyone has any expertise in this area I'd massively appreciate it...
What's the best way to design large levels in clickteam?
Basically, our game has levels have dimensions of 6666x4444; that might sound huge but our character zips around places quite quickly.
Anyway, we've tried quite a few different methods with limited success. First we tried using quick backdrops as colliding obstacles , then places PNG's (it's not a sprite based game) to decorate the level. This works in a sense but takes far too long, and eventually, I feel like using quick backdrops eventually stifles creativity a bit when it comes to designing unique levels.
So then we tried a crazy method. And designed whole levels inside a different program (so, the dimensions would be 6666x4444), and for the most part, this worked amazingly. The levels all looked unique and diverse and didn't impact performance. But after about 10 carefully designed levels, we got "out of memory"; understandably... as the PNG files were crazy huge (we did compress them to about 25kb each but I think clickteam uncompresses them anyway or something?)
So now I've been trying to split the images up into smaller sections, and see if I can just import them in as much smaller segments to reduce the stress on the game. But that alone sounds so finicky; if it worked, great; but I'm not even sure if it's a viable method.
So we're not really sure if that's going to work; has anyone got much idea what would be an efficient way to approach this problem? Any help would be massively appreciated x