Active object stuck in the edges using PMO

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  • Hi everyone,

    I am using PMO for an android game.

    I was using an example in the past as a starting template for all the project that I found on the forums, somehow could not find it this time.

    My problem is: any action I set for my object to stop in the edges of the screen makes my object stuck at the corners.

    I tried :

    Using the PMOs "Test for obstacle overlap" condition together with

    * the Active Object's "Is getting closer than X pixels from the window's edge".
    * collusion with another object
    * locating another Backdrop object set to "Obstacle" and overlapping and/or collusion with backdrop

    etc...

    The active object is stuck at that point depending on the actions mentioned more above and going upwards looping the stop animation.

    Any idea to prevent this? or a past example files that I could not find in the forums.
    I am sure I keep that file somewhere in my HDs but need assistance right now.

    thanks in advance
    best regards
    Alper

  • Make sure you are using a different active for collisions and another active for the sprites and animations, that way you can use a flat square or something. Also, take a closer look to the hotspot so when you turn around the box doesn't get stuck in obstacles.

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