With 2018 we have reached an exciting new milestone in the development of Fusion 3. Built around a core library named “Nucleus" which powers Fusion 3 games and apps, the guys have reached a new stage with the core engine. Thanks to the efforts of the Fusion 3 team’s work on the Fusion 3 engine and the frankly awesome importing tool we are now at a stage where we're able to start converting Fusion 2.5 titles as a paid-for service, to consoles like Nintendo Switch, Playstation 4 and Xbox One.
The process behind this wizardry starts with a Fusion 2.5 MFA. Our optimization team runs through this with a fine tooth comb, looking for ways to improve the eventing and eliminate anything not needed. This ensures that the MFA going into the porting tool is as clean as possible. Once we have converted the MFA to a Fusion 3 source file it is then handed over to our new Console Development Team who take the Fusion 3 file and run it through the F3 build system. This generates the appropriate code for the target platform which can then be compiled and run on the target console test device. Any issues or opportunities for improvement are then passed on to the Fusion 3 development team who then tweak the relevant area/functionality of “Nucleus”.
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This is a very exciting step for Fusion 3. The ability to port to consoles easily has been a bucket list item for us and many of our users for a long time. This step will ensure that when Fusion 3 is released the ability to port will be as solid as it possibly can be, having been manually tested and tuned on real-world projects. When Fusion 3 releases we will work to provide an out-of-the-box exporter solution in addition to the paid conversion service, to fit the needs as of many users as possible.
If you have a Please login to see this link. commercial project written in Fusion 2.5 that you need to get on to consoles now, please contact us at services@clickteam.com and we'll be happy to discuss your needs and work up a solution. chowdren anaconda