In order to be fully transparent with us, when you should be able to talk about the price? Because "not similar than other exporter" is not very clear, and I think we are a lot to wait if the exporter can be accessible for everyone, or just for a small handful of rich person?
Thanks!
We do not have enough progress yet to determine the end pricing, so I'm not able to tell you what it might be or when we can announce it. As I said to a previous user we're still negotiating with Nintendo at this time on details so a lot could change.
Our console exporters will be priced higher, we're not hiding that fact. It's not about rich people however, it's about enabling professional quality projects which are being designed and marketed often with the support of publishers. Many users will not be looking to invest in getting their project to market in this way.
A lot of work goes into developing a new exporter and when it's for a more niche taget such as consoles (largely due to console companies charging for and requiring strict contractual arrangements to develop for their systems) then we have to cover the support costs and profit margins with a higher up-front pricing. Whereas with Fusion we can absorb the ongoing support costs (servers, staff time, developer time and more) to a degree thanks to higher volume sales, the same is not true of these more niche options. It should also be added that due to the extra complexities and potential need for ongoing development work on Clickteam's part, console exporting will never be as straight forward as Android for example.
I hope this clears it up for you and gives some insight into how and why we price at the levels we do.