Joystick 2 Object ignores Point of View input between frames

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  • Does anyone know a good workaround for Joystick 2 object losing Point of View input between frames?

    Basically whenever I enter a new frame Joystick 2 ignores that buttons are already being pressed down and forces player to first release and then press them again. It doesn't work too great when you're constantly loading new levels.

    I am specifically talking about the Point of View value(the Direction Pad input).

    I've attached a little example of my issue: Move the active object out of the frame to restart it and the POV value should reset to -1 for some reason.

  • I remember having this very problem. In the end, I couldn't find a solution, so I took Joystick 2 out of my game and went with Xbox Controller object only. :/

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  • There is no fix for Point of View (D-pad) Input, just for the Joystick (by combining joy2 with Fusion's built-in readout/ works if you only need 8 directions). I will not allow D-pad input for movements in my game because of this as XBox controller will not work with generic Gamepads.

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  • That's disheartening to hear, guys. One would have hoped there'd be some better gamepad support by now. It's quite risky to have 3rd party extension devs develop so much essential content & features. High hopes F3 remedies this.

    Though I find it amusing that you both picked a different solution each! Sadly I cannot afford to lose multiple gamepad support or the functionality of the d-pad though so I'll be the odd one and pick the secret option: "Completely redo Room Loading without frame restart to accommodate this annoying issue".

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  • I feel ya! Never understood why Fusion has such a subpar gamepad support out of the box...

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  • Not at the PC at the moment, but I'm 80% sure I addressed this problem in VACCiNE and VACCiNE 2, so you could try having a look at those

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  • The issue persists in Vaccine as well. You can try it out in your example .mfa by putting an Active object that makes the frame restart when the Dummy object collides with it. You'll notice that once the frame has restarted the dummy won't move until you release and press the d-pad again.

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