Before I make a bug report I need to make sure I am not the actual bug here
The objects in the frame does not appear to sync up with the scrolling as well as the backdrop does when you change the scrolling coefficient and re-position the camera. Basically they offset themselves away as you change the scrolling coefficient and move the camera. It's hard to tell for me if it is working by design or if it's in fact a bug.
Below is an example that switches the scrolling coefficient whenever you leave the frame to left or right. It's a simplified example of a bug in my game that I cannot solve.
Control the player with the arrow keys:
1) Leave the frame to the Left
2) Leave the frame to the right
3) Repeat, though already from the first two swaps you should see an offset in the Active Objects positions while the backdrop remain in place while yet scrolling at the correct speed.
So why do I need this to work?
In my game I load rooms on the fly, once you leave an area I wipe the entire frame, resize it and dump in the new content including parallax background images. Previously the frame always restarted when loading a new area so the layers always "reset themselves" automatically. Now I have to somehow do that myself or hope that this is actually just a bug. It becomes a bit complex as every room has specific scrolling coefficient per background layer and also a position offset that varies from room to room.
This isolated example is somewhere to start though...