I've come a bit into building my game with a movement system that i borrowed from, i think it was Almighty Zentaco?
The movement works great with good collision and all that.
But I just realized that I would need to rework this movement system so that it becomes sub-pixel based instead.
At the moment you can only move with a minimum of 1px speed, but I need to be able to work with sub-pixel movement cause in it's current state is a bit too fast.
I've already implemented this movement so deep in my current project that it would be a nightmare to try and redo it all with a completely new movement. Therefore I would need a solution to the current one.
Any help would be greatly apprechiated!
I've attached a .mfa file into this thread with the movement that I would need tweaked.
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