Yves, when do you release details of major update for CF.25?
Build 291.6 - Release version
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Yves, when do you release details of major update for CF.25?
Probably today
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sorry to nag but any updates on this? as I'm currently working on a large and complicated project I'm very interested in knowing what is planned for 2.5 in this area
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Are there no hints for updating 2.5? 3.0 confidentiality, 2.5 update should be able to reveal some new information, it has been more than half a year without any update, hope to use the shader on mobile phones, and then on the reusability of the code
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It should be yesterday? There are no news even on the blog.
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Are there no hints for updating 2.5? 3.0 confidentiality, 2.5 update should be able to reveal some new information, it has been more than half a year without any update, hope to use the shader on mobile phones, and then on the reusability of the code
It should be yesterday? There are no news even on the blog.
Kisguri said yesterday on the discord server:
QuoteWill hit tomorrow, Yves is vetting the blog post
And NO it won’t be a F3 release date postSo hopefully today?
Or maybe tomorrow because time zonesBy the way, if you also want to join the Clickteam Discord Server:
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They likely gave us the update...
But the site is down recently when they did, so yeah... we have to wait until they update it again
some other time maybe, be patient... -
There is a problem with keeping promise about dates with Clickteam... X)
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Ive bought some time ago a water shader from the clickstore. from what i understand for now at least its not possible to be supported to mobile builds. is it possible with the new update for fusion 2.5 mobile builds support shaders?
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Another dev told me last year that shader-porting is a manual process. In other words: there is no such thing like a cross-platform shader. You need a specific version adjusted for every target platform. Maybe F3 will (one day) have something like a pixel FX composer, like making a “shader script” that then compiles differently on every target system. I doubt something like that is possible for F2.5 tho, and community written shaders will most likely stay PC only.
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about the NEW DLC : fusion 2.5+
can patreon supporters like me get it asap to try and test?Also where is the new build? i hope 2.5+ and the 292 build is different
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We will launch that today! for 15.00 or higher tier. We will limit the number of people whom can participate.
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I suscribed on patreon to test 2.5+!
I've a full game ready to be tested (Inexistence) and i've already beta test UWP exporter -
check your Patreon for more details in a PM!
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Can we expect more news about 2.5+ soon?
The features mentioned in the PDF (why wasn't this released on the blog as stated?) are great, but I don't think they are going to significantly impact a lot of people.
How is the global event editor improved? Are you now able to reference groups inside of it?
What is the benefit of direct x 11 mode? Surely not significant? Isn't 9 often slower than 8? Shouldn't we expect even more of a potential performance decrease for DX11? Is the main benefit in the realm of shaders?
I was going to subscribe to patreon, but after reading the few things mentioned thus far it made it feel like the blog post was just rushed out and I don't really need any of the features this very moment. I can absolutely wait for them.
Edit (lol) - you guys should update the PDF. It doesn't mention nested events! Also, my questions still stand :P.
Do we have to PM clickteam on patreon, or do we just anticipate a potential PM saying we were selected for testing?
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I have 18 spots left [MENTION=6336]GamesterX23[/MENTION] becoming a Patreon will be enough to get in at the Clicker Tier. Users who participate fully in the testing and provide decent and in depth feedback get a full copy at release. The list I provided of features is not 100% complete. As you can see mention of the Nested events happened after because Yves just cleared it for public consumption. We carefully crafted the press release and had over 6 staff members review it. It was exactly what we wanted to say at the time it was written and reviewed. It isn't on the blog cause I am having access issues, and the person with the keys is out of the country currently. And we didn't want to wait any longer.
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Gotcha. Sounds good, thanks!
So at this time its just waiting for a pm via patreon?
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if you are a new sign up yes. If you are a existing user of patreon shoot me a message on patreon.
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Thanks! It was a new signup.
Are there also going to be some examples included in the test version?
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We will provide some basic documentation, and during the testing phase build more. If we can let's move the conversation to the appropriate thread!
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