To use floats in F2.5 you just need to ensure you multiply an expression by 1.0

Fusion 3 Progress Thread
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Kisguri -
May 11, 2018 at 11:17 PM -
Closed
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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Sounds great but shaders are not just for zooming or morphing. Pixel outlines, bloom, color transformation etc on a object is all vital.
Yeah, but you're missing his point. The original question asked if there would be zooming and rotation. The person you replied to was simply stating shaders wouldn't be necessary for those specific tasks.
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So I'm in the process of migrating to mac (just waiting to see if they refresh the iMac this year before buying) and today I tried the mac version (free edition) on my macbook pro and discovered that it is actually just the windows version in a wine package. Will there be a proper mac version of CF3?
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Sorry I can't answer that question yet. The Fusion 2.5 Mac edition isn't *just* the @indows version wrapped, there are functional differences and it also builds to Mac runtime.
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Well if not I think I'll prefer to run it on a bootcamp install of Windows 10... or I could just keep a pc around
So it is not exactly a dealbreaker.
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Personally I've never understood why people have an issue with the Mac version being built against Wine. It doesn't run slowly and even if we had a native Mac version, 99.9% of it would look the same as it does on the PC. It seems to be cosmetic dislike from where I'm stood...
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Personally I've never understood why people have an issue with the Mac version being built against Wine. It doesn't run slowly and even if we had a native Mac version, 99.9% of it would look the same as it does on the PC. It seems to be cosmetic dislike from where I'm stood...
The only issue I can see with it is with regards to Apple not allowing it on their Appstore. If it were like UWP it'd be justifiable because of the Xbox functionality, but this is just iMac. I'd say Apple probably wouldn't allow Wine Wrappers on their shopfront (you're welcome to prove me wrong here). That'd be the only issue I could see with it.
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F2.5 is way too Odd in Mac (upon my initial test way back)...
Other apps/engine is running without wine...
My first time to use wine on mac using f2.5, not native, it feels odd.
yes, pretty much it's cosmetically ugly... I dont like opening it on cafe's with my Macbook.I'm a windows user since forever so, I don't like Mac as much... but our company is moving forward with all Mac system in 2019, replacing all windows devices.
I'm just happy
Fusion 3 will be better in Mac... -
[MENTION=22943]wpd[/MENTION] we haven't made any announcements about F3 in Mac. As for not opening an app in a cafe because it's ugly on your Mac screen... Words fail me!
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[MENTION=22943]wpd[/MENTION] we haven't made any announcements about F3 in Mac. As for not opening an app in a cafe because it's ugly on your Mac screen... Words fail me!
I'm pretty sure the blog says that Fusion 3 will run on Windows, Mac and Linux?
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It is designed to, yes, but we have not officially confirmed any release apart from PC yet and Mac, or Linux, may not be released, if they are released, at the start.
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Will the platforms be able to build for the other platforms? For example if I'm using F3 for Mac, can I build a Windows .exe and an Android .apk?
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That's the intended functionality, yes.
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when developing in fusion 2.5 now I find myself really wishing for the "sub-events" feature of fusion 3 all the time
such an awesome improvement, really looking forward to F3, whenever it's released!
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The reason why I asked about a "proper" mac version of CF3 was that the mac version of CF2.5 (trial version) took veery long to start and ran slow and sluggish when I tested it on my Macbook pro 2017. Other game creation softwares mac version (native, not wine) runs without similar problems but as I'm sure you understand, I would prefer to use CF.
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I don't see that sort of slowdown on an old Mac Mini so I'm not sure why that is happening for you [MENTION=15462]MonDieu72[/MENTION]
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when developing in fusion 2.5 now I find myself really wishing for the "sub-events" feature of fusion 3 all the time
such an awesome improvement, really looking forward to F3, whenever it's released!
I hope this isn't too offtopic, but you can sort-of do this in 2.5 using groups and a couple extra events!
Not as tidy as the proper upcoming sub events but it can save you a few lines if you've got a lot of stuff getting nested
Here's an example:
Please login to see this attachment.
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thanks for the tip! yes I do use these kinds of tricks and they can be very useful.. but as you say, real sub events would be something else and should also be able to narrow down the fusion selection stack to affect specific objects differently depending on which sub conditions are met.. this would really speed up development and prevent a lot of duplicated events
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Sub events won't necessarily keep the selections - it may be necessary to re-select your objects, just FYI.
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It's probably too late for suggestions, but:
It would save a lot of time if you could change all variables directly in the Event List view without having to open the Expression Editor.
Something like this:
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(Of course there should be both options) -
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