[MENTION=5109]Simon[/MENTION] if you say you have lot of pirates, i think there is actually a good way to stop this.
You could make a very cheap version of fusion for lets say 25-30 euro/dollar, that is equal to the standart version but has a permanent splash screen that cannot be removed. That way the kids dont pirate you software that much -> instead you get free advertisement, which is really important today anyway because of all this competition out there.
And when people have an official version of fusion purchased once, even a basic one, i think its more likely they will stick to the legal route also in the future.

Fusion 3 Progress Thread
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Kisguri -
May 11, 2018 at 11:17 PM -
Closed
Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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[MENTION=5109]Simon[/MENTION] if you say you have lot of pirates, i think there is actually a good way to stop this.
You could make a very cheap version of fusion for lets say 25-30 euro/dollar, that is equal to the standart version but has a permanent splash screen that cannot be removed. That way the kids dont pirate you software that much -> instead you get free advertisement, which is really important today anyway because of all this competition out there.
And when people have an official version of fusion purchased once, even a basic one, i think its more likely they will stick to the legal route also in the future.They already provide a free version!
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I use CFusion mainly to develop software that works in conjunction with some hardware I designed. So conversion to consoles is useless to me, but I understand that it is of great importance to other people. I like the way of thinking of Clickteam.
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I might be wrong but wont F3 save/export its data to code in json files? So couldnt someone either convert it to console themselves or hire others to do it?
Sometimes i feel that users here overestimate their their goals and visions. Start with trying to get a successful game on Steam, if you get enough hype for your projects, getting a project to another platform becomes the least of your worries. Say you get a ps4 exporter.. but have no Sony license. What are you going to do? You cant even try it on your own ps4 because you dont have a dev console. Instead you are sitting there with a 1000 dollar exporter that you cant use. Make a game first with a realistic scope and take it from there. No offense to anyone.
Porting service sounds good and fair, much like us CT will have to scale and scope based on demand. if they notice a growing backlog and they cant keep up, they will have to scale up. But no point in doing it now when release is far away. If CT is going to move back in with the big boys and compete, these hard decision need to be done even though it scares off some hobby users (which they have no reason to be scared because they buy and use the standard edition).
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I think a porting service instead of exporters for consoles is the way to go. Selling an exporter is basically selling false expectations, because the odds of the average user making a game that would be good enough to be on a console isn't very high. Of course, if they are expensive, only someone very serious would be buying them, but then how many of us here are going to be buying exorbitantly expensive exporters to make it worth the time and investment? For the small time indie dev you're far better off trying your luck on Steam and if you have a hit then worry about console porting. The porting service is more than suitable for such a thing.
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A little disappointed but I know that console is the right way.
I don't care if we have to wait for a year or more cause I have already wait for more than four years.
Anyway, although 2.5 has some shortcomings, currently it can still meet my demands. -
Make that Flippable Active object (even no collisions) and I can wait 2020 for f3.
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Make that Flippable Active object (even no collisions) and I can wait 2020 for f3.
I absolutely agree!
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Hello, Clickteam! Any news?
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@Please login to see this link. - please read the thread rules at the top, which include not asking for updates. Thanks.
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I wish that discussion will resume in 2021 for this Fusion 3 Progress Thread. So far there's low info on any progress around F3.
I did two quick polls to gather some quick thoughts of users, so far seems they do not expect much in the:
*this is mere informative
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There is no news we are going to give at the moment, no new information we are willing to release and so I'm afraid as I've explained before, as a matter of company policy this isn't possible right now.
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