When I was using ControlX to make mappable controls for my game, I noticed that the incorrect keys were displaying on the options screen.
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I made a quick workaround which loads ID data from an INI file to display the proper keys mapped to each button.
So instead of:
Always
- Set text to "[' + Str$(IntToKey$( 'Control X', KeyBUp )) = ']"
It now uses:
- Set text to "[' + GetItemString$( 'Ini++ v1.5 Object', 'keyboard', Str$( KeyBUp ), '' ) = ']"
This pulls the correct key from kbdata.ini and displays it onscreen.
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The attached ZIP includes an INI file which has the correct keyboard mappings (for my keyboard at least) and an included app to map your own IDs.
EDIT: The INI file does not contain an ID for Pause|Break or Alt. For some reason, ControlX wouldn't detect whenever I pressed either of these keys.