Hi, a friend was trying to use the wrap for the backdrops, and it wasn't working
I thought it was something wrong with his frame, tried myself and noticed it really isn't working anymore
By making the backdrop semitransparent, I've noticed that the bottom-right corner is more opaque, which looks to be the problem with the wrap frame.
I think it's wrapping, but it isn't getting the full size or position, I would report but the Bug Tracker is offline for me...
Wrap Horizontally / Vertically not working anymore
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Clickteam.
A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.
Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!
Clickteam.
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can you provide us with a small mfa that reproduce the issue?
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Here it goes...
Please login to see this attachment.
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I really don't know, in my memory I remember it making the background infinite, but I may be wrong...
I didn't touched this part in years, so who knows... -
the background is warping and everything according,
I think you need to make teh background same size of the frame if you want to look endless
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Really? So I guess I have a false memory of how it worked back then...
So, is there no better way to make infinite background other than making it the same size of the frame or teleporting actives?
I thought that things have changed a while ago -
Try changing Properties:
Size: 160 x 160
Virtual Width: -1
Virtual Height: -1And adjust the quick backdrop size to 160 x 160. Make sure the horiz and vert wrap are ticked on both layers.
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Fixed it for you. File here : Please login to see this attachment.
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Thanks a lot Caesar!
This could be useful
There's no way to make it go up, right? I think I saw someone comment about this one time -
If there is, I don't know it. Although I'd guess a work-around would be to re-position your actives to the bottom area of the map when the actives get close to the top.
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I see, that's what I thought
Well, at least it isn't hard
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