Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I found this digging around in my old flash drives the other day. Honestly, I thought I had lost it. In a nutshell, this was my attempt to make a viable Pac-Man engine based on the information given on Gamasutra's Please login to see this link.. Obviously, it's highly unfinished. But the basics are in place and one of the ghosts is functional (barring a couple of glitches).

    I'm more than positive there's far easier ways to achieve the functions in this example, but for now, it's a neat little peek under the hood for anyone curious enough to tinker with it. Looks like I commented on a lot of how it works, but the engine is very very rough.

    NOTES:

    • Blinky is the only ghost that is functional. To a certain extent.
    • You have to press the SpaceBar to toggle between the ghost's Chase and Scatter modes, as I hadn't yet finished the functions to toggle them automatically.
    • The Target Tiles the other ghosts are in place and functioning as they should (Press Tab to see them).

    The engine has the following:

    • Player Movement with Cornering
    • Player Deaths
    • Power Pellet Functions
    • Ghost Frightened Mode
    • Ghost Fleeing Mode
    • Stage Clear

    To anyone who would want to finish tinkering with this, I say enjoy. I had fun working on it.

    Please login to see this link.

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