Is it possible to extract spritesheets from Clickteam Fusion?

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • I can't believe I never saw that. This is perfect, thanks!

    (It's a bit of a bummer that it seems to work on a per-animation basis and not per-object, but it's not too hard to paste all the animation sequences into an unused "spritesheet" animation)

  • I can't believe I never saw that. This is perfect, thanks!

    (It's a bit of a bummer that it seems to work on a per-animation basis and not per-object, but it's not too hard to paste all the animation sequences into an unused "spritesheet" animation)

    It's a bit of a workaround, but you can use a new frame (or new applicatio) and a few fast loops to do this sort of thing.

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    It's not perfect - if there's a way to somehow get the length/number of frames of an animation then you could probably do it without duplicates, but if you're making a bunch of sprite sheets then it might be a handy starting point

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