Does fusion only check for controllers at start of frame?

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  • With the "XBOX Gamepad" and a XBOX Controller it is possible.
    In my game I sued it, with a wireless one but I think with wire is the same thing, and when I turned on the controller in middle execution the controls are passed from keyboard to Controller

    With controller OFF/Unplugged:

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    Now I turn ON/Plug the controller and at runtime the menu's controls change:

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    If you turn OFF/Unplug the controller the controls will return back to the Keyboard.

    In the Event Editor you can check if the controller is connected or not by checking and switch system when you need it, something like this:

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