Is there any possibility that you will release a flippable active object (or a scale x/y with negative value)?
This will save a lot of memory and time.
Yea i noticed that when you shrink an active's scale, the negative scale shows nothing, instead of the possible of flipping it. o_O
Though I thought I remembered setting a negative scale just remained the sprite facing the same direction, but I guess my memory isn't all that great. Maybe this is something that could be fixed?