Fusion 2.5+ DLC Official pre and post-launch Thread

Welcome to our brand new Clickteam Community Hub! We hope you will enjoy using the new features, which we will be further expanding in the coming months.

A few features including Passport are unavailable initially whilst we monitor stability of the new platform, we hope to bring these online very soon. Small issues will crop up following the import from our old system, including some message formatting, translation accuracy and other things.

Thank you for your patience whilst we've worked on this and we look forward to more exciting community developments soon!

Clickteam.
  • In a effort to make sure initial testing goes off without to many hitches, we wanted to make sure all known issues are quashed. The programming team has decided to push back to Tuesday for the initial beta group.

    No beta today, we've delayed it a bit until a couple of showstoppers are fixed in the event editor, and tons of changes are checked.

  • Just checking for a status update on this - What's the word on the beta?

    Also a question, I'm unclear which tiers on Patreon get physical access the beta builds. Could this be clarified? Thanks. :)

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • @Please login to see this link. the Beta is live as of today, it is available to Patreon users at the Clicker Tier that apply.

    Thank you @Kisgui I have signed up. :) I'm looking forward to seeing what the patreon stuff will be like.

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • Just wanted to drop my appreciation for the 2.5+ build and the associated 292 update. I'm by nature skeptical about heavy functionality shifts cuz I fear breaking my long-time project, but the transition was very smooth and Yves is working like a machine to get minor issues fixed. Performance is really good and I even feel the DX9 renderer has a smoother output than the old one. Meanwhile I can even run my game on DX11, which is great (just some pixel shaders are missing). The new profiling options are a blast and you've in general put much thought in providing a matured experience way beyond the expetations I had considering the aged core engine. Keep up the great work! I'm sure this update is the greatest leap forward since the 2.5 update and push the market position of Fusion significantly.

    Please login to see this link.
    Please login to see this link. | Please login to see this link. | Please login to see this link. | Please login to see this link.

    Edited 2 times, last by Julian82 (January 31, 2019 at 5:00 PM).

  • I’ll drop my appreciation too. I haven’t touched it yet due to being busy outside of MMF programming (I spend months on and months off sometimes due to my business cycle). Very glad for the continued support of the product. Respect to Yves and Clickteam.

  • [MENTION=11255]ColdFire[/MENTION], we appreciate the desire to help. In fact worry not, the Patreon testers are doing a great job providing great bug hunting and input. So no worries we will get by even if you can't jump in.

    Please login to see this link.

    Clickteam on Please login to see this link. - Clickteam on Please login to see this link.

  • It's true. The other testers are doing a great job. I've only experienced what has already been found. Honestly, I'm very happy with this. It's incredible transparency too, which I really appreciate. As a long time user, too, I am very happy to see that 2.5 is getting the upgrade as well. It feels like a natural upgrade in the new features. I am looking forward to F3, but this is honestly really truly excellent to see these kinds of features come to the existing tool.

    So, thank you Clickteam. You guys are doing an excellent job. :)

    Please login to see this link.|Please login to see this link.|Please login to see this link.
    Need art for your game? I'm currently available for work.
    3D Modeler, Rigging TD, Animator for hire - Please login to see this link.
    Please login to see this link.

  • Just also want to say thanks for this update! Been doing a lof of testing with it and I'm VERY happy to say that all the performance problems I was having in my project is now gone! And child events are so powerful, it's really is a whole new way of programming in fusion, really awesome! So huge thanks to clickteam for doing this!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!